Catch // Release [Dragon's Maze]
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Catch // Release [Dragon's Maze]

Catch // Release [Dragon's Maze]

Set: Dragon's Maze
Type: Sorcery // Sorcery
Rarity: Rare
Cost: {1}{U}{R} // {4}{R}{W}
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Reverse Type: Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
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Catch // Release [Dragon's Maze]

$0.17

$0.05

Catch // Release [Dragon's Maze]

Set: Dragon's Maze
Type: Sorcery // Sorcery
Rarity: Rare
Cost: {1}{U}{R} // {4}{R}{W}
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Reverse Type: Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)

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Description

Set: Dragon's Maze
Type: Sorcery // Sorcery
Rarity: Rare
Cost: {1}{U}{R} // {4}{R}{W}
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Reverse Type: Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
Catch // Release [Dragon's Maze] | Heretics Haven TCG