Witch-Maw Nephilim [Guildpact]
| Set: | Guildpact |
| Type: | Creature — Nephilim |
| Rarity: | Rare |
| Cost: | {G}{W}{U}{B} |
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
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From $0.13
Original: $0.42
-69%Witch-Maw Nephilim [Guildpact]—
$0.42
$0.13Witch-Maw Nephilim [Guildpact]
| Set: | Guildpact |
| Type: | Creature — Nephilim |
| Rarity: | Rare |
| Cost: | {G}{W}{U}{B} |
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
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Description
| Set: | Guildpact |
| Type: | Creature — Nephilim |
| Rarity: | Rare |
| Cost: | {G}{W}{U}{B} |
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.